Anima

In the Anima 'verse, magic is the world, and the world is magic. It flows through and around everything, indomitable and unceasing.

Some attempt to manipulate this power to their own ends. Some follow its patterns and take solace from their certainty. And still others wouldn't even exist without it.

SOME OTHER THIRD PORTION THING TO ROUND IT OFF.

Locations
The Grimmhohl: Germanic basis, schizo-tech. Heavily wooded area.

Stahlträger – Industrialized center of society, coal-powered factories and electrical power. Telegraph facilities to a number of smaller cities/towns.

Red Capes* - An organization of warriors dating back hundreds of years. The Red Hoods and their support networks are tasked with defending the innocent from the dangers of the Forests. Known for their distinctive clothing and their close ties with the 'Grandmother' spirit, the warriors of the Order spread both fear and wonder.

Veteris Murum: The artistic and cultural center of the continent, a kingdom well set in tradition, forgoing industrial miracles in favor of sheer political and economic might.

Lots of coastal areas.

Civitatem Mirum: The capital of the kingdom, a city that serves as a gleaming symbol of civilization.

Grasslands: Numerous tribes, each sworn to a spirit of the land. They and their 'gods' war often.

Races/Factions
Humans

Scions

Elves

Spirits